MCP setup library + Windows workspace

Bring your AI into the tools where you build.

Practical MCP setup for Codex, ChatGPT desktop, Claude, Unity 6, Roblox Studio, and compatible servers—without pretending every client, bridge, or transport works the same way.

Guides are free · Windows app 1.4.4 is a free beta · No browser extension required

Official and independent bridges labeled Transport-specific instructions No credentials collected by the guide
Agent HubMCP connection map
CLIENT → SERVER → TOOL

Choose the right bridge

Guide ready
AI clientCodex / Claude
Transportstdio / HTTP
Tool targetEditor or service
Example pathsavailability varies
CX
CodexShared MCP config
Client
CC
Claude CodeCLI-managed server
Client
U6
Unity relayOfficial · Unity 6+
Bridge
RB
Roblox bridgeIndependent · local
Bridge
THE CORE RULEThe client connects to an MCP server—not directly to the editor.
AIMCPTool
2modern transport families
4AI client setup paths
2game-editor bridges
1trust-first setup guide

CLIENTS, BRIDGES, AND TARGETS

One protocol. Different connection paths.

MCP is the interface between an AI client and a tool server. Agent Hub explains the path and its trust boundary; each product still controls what it actually supports.

FIRST-PARTY CLIENT

OpenAI client

Codex

Connect local stdio servers or remote Streamable HTTP endpoints. The CLI and IDE extension share the same MCP configuration.

stdioStreamable HTTP
FIRST-PARTY CLIENT

OpenAI desktop client

ChatGPT desktop

Add stdio or Streamable HTTP servers from Settings. On the same host, the desktop app shares MCP configuration with Codex CLI and IDE.

Add MCP servershared config
FIRST-PARTY CLIENT

Anthropic client

Claude Code

Register local processes over stdio or current remote servers over HTTP. Legacy SSE remains a migration path, not the default.

stdioHTTP
FIRST-PARTY CLIENT

Anthropic desktop client

Claude Desktop

Use the desktop configuration file for local stdio bridges, then fully restart Claude Desktop so it can load the server.

desktop configlocal bridge
OFFICIAL UNITY BRIDGE

Game editor target

Unity 6+

Unity's supported relay can expose editor tools to an MCP client. The first connection still requires approval inside Unity.

official relayapproval required
INDEPENDENT BRIDGE

Game editor target

Roblox Studio

Keep using the existing local Roblox bridge with Codex or Claude. It is an Agent Hub workflow, not an official Roblox integration.

local stdiocommunity tooling
SERVER-SPECIFIC

Protocol ecosystem

Compatible MCP servers

Connect other trusted tools when their server and your chosen client use a compatible transport. Review every server before you run it.

local or remoteverify first
Desktop app versus web:ChatGPT desktop can add MCP servers and shares the local Codex MCP configuration on the same host. ChatGPT web does not read that local configuration; its integrations use plugins and remote tools.

SETUP WITHOUT THE GUESSWORK

A bridge guide that tells you where the boundary is.

Commands are useful only when you know what starts, where it runs, and what it can access.

01

Start with the transport

Use stdio for a local process and Streamable HTTP or HTTP for a compatible remote endpoint. Do not paste one client's format into another.

02

Know who owns the bridge

Unity's relay is labeled official. The current Roblox bridge is labeled independent. Generic servers keep their own publisher and security model.

03

Approve the smallest surface

Review the executable, arguments, folders, and remote URL before connecting. First-time approval is a safety step, not setup friction.

A CLEAN CONNECTION LOOP

From tool to working MCP connection.

Select the client and target first. The guide then gives you the right configuration shape and a short verification path.

Follow the complete guide
  1. 01
    CHOOSE THE TARGET

    Unity, Roblox Studio, or another MCP server

    Confirm who publishes the server and which transport it exposes.

  2. 02
    START THE BRIDGE

    Run the local relay or validate the remote URL

    Keep the process local unless remote access is intentional and authenticated.

  3. 03
    REGISTER THE CLIENT

    Add it to Codex or your Claude client

    Use that client's configuration—not a look-alike snippet from another app.

  4. 04
    APPROVE & VERIFY

    Accept the first connection and test one safe action

    Begin read-only where possible, then expand permissions only when the workflow needs them.

WHAT THE WINDOWS APP IS TODAY

Coordinate Codex and Claude around a controlled workflow.

Agent Hub Desktop 1.4.4 provides streamed AI chat, visible handoffs, profiles, and a Roblox-focused exclusive writer flow. The wider MCP library is setup guidance; it does not mean the desktop app natively manages every server listed above.

Desktop scopeCodex + Claude coordination
Studio workflowRoblox-focused writer controls
Setup libraryUnity, Roblox, and generic MCP guidance
SHA-256A0DD512A9A608E6B0C7FE6F9D3EEB394E4835750B62A6A2E6CBB27863EE373DB

Early-access notice: this build is not yet Authenticode-signed, so Windows SmartScreen may display a warning.

CONNECT WITH CONTEXT

Set up the bridge you actually need.

Choose your AI client, pick the target, and follow a transport-aware path with the important caveats visible before you run anything.